$wpsc_version = 169; {"id":254,"date":"2009-03-22T13:35:07","date_gmt":"2009-03-22T21:35:07","guid":{"rendered":"https:\/\/labs.prehiti.com\/blog\/?p=254"},"modified":"2009-03-22T13:35:07","modified_gmt":"2009-03-22T21:35:07","slug":"ld50-and-ld50-lite-version-11","status":"publish","type":"post","link":"https:\/\/labs.prehiti.com\/blog\/2009\/03\/22\/ld50-and-ld50-lite-version-11\/","title":{"rendered":"LD50 and LD50 Lite version 1.1"},"content":{"rendered":"
Version 1.1 of LD50 is pending Apple's approval right now. It was submitted on Thursday the 19th, so I expect it to pop on the 24th or 25th. LD50 Lite was submitted about 12 hours after LD50, so it should be on a similar schedule.<\/p>\n
The brief release notes:<\/p>\n
Improved rendering performance. The ad hoc version for ibetatest.com beta testers is in the usual place.<\/p>\n Version 1.2 is under development and should follow in a week or so. Stay tuned to find out what's new in 1.2!<\/p>\n","protected":false},"excerpt":{"rendered":" Version 1.1 of LD50 is pending Apple’s approval right now. It was submitted on Thursday the 19th, so I expect it to pop on the 24th or 25th. LD50 Lite was submitted about 12 hours after LD50, so it should be on a similar schedule. The brief release notes: Improved rendering performance. Improved user-interface interactivity. […]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"ngg_post_thumbnail":0,"footnotes":""},"categories":[3],"tags":[36,37,35],"class_list":["post-254","post","type-post","status-publish","format-standard","hentry","category-ld50","tag-36","tag-lite","tag-version"],"_links":{"self":[{"href":"https:\/\/labs.prehiti.com\/blog\/wp-json\/wp\/v2\/posts\/254","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/labs.prehiti.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/labs.prehiti.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/labs.prehiti.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/labs.prehiti.com\/blog\/wp-json\/wp\/v2\/comments?post=254"}],"version-history":[{"count":2,"href":"https:\/\/labs.prehiti.com\/blog\/wp-json\/wp\/v2\/posts\/254\/revisions"}],"predecessor-version":[{"id":256,"href":"https:\/\/labs.prehiti.com\/blog\/wp-json\/wp\/v2\/posts\/254\/revisions\/256"}],"wp:attachment":[{"href":"https:\/\/labs.prehiti.com\/blog\/wp-json\/wp\/v2\/media?parent=254"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/labs.prehiti.com\/blog\/wp-json\/wp\/v2\/categories?post=254"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/labs.prehiti.com\/blog\/wp-json\/wp\/v2\/tags?post=254"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}
\nImproved user-interface interactivity.
\nImproved computer opponent AI.
\nAdded starry skybox.
\nChanged computer opponent animation.
\n<\/span><\/span>Rebalanced weapons.
\n<\/span><\/span>Various minor bug fixes.<\/span><\/span><\/p>\n